The relentless sun beat down on Liam's neck. He pulled his baseball cap lower, shielding his eyes as he drifted through the yard sale. The air was thick with the scent of fried food and cheap perfume. Another Saturday ruined, forced to endure the relentless enthusiasm of his parents. Everything felt… wrong.

He didn't want to be there. But there it was, sitting on a table in the corner, a familiar face in a crowd of unfamiliar objects. His old teddy bear, Barnaby. The bear was tattered, his fur thinning in spots, one eye hanging by a thread. The bear was like a miniature version of his feelings. It brought back memories, bittersweet, complicated.

He approached the table, his steps slow and deliberate. "How much?" he asked, his voice flat. The woman behind the table smiled too brightly. "Oh, that old fellow? Two dollars. He needs a good home." Liam handed over the money without a word, his fingers clumsy as he took the bear. He wanted to go home and never come back out.

Emotion: sullen

Cluster: Sadness / Despair
PC1 (Valence): -1.51 Negative
PC2 (Disposition): -0.22

Role in Research

This story is one of 1,000 stories generated for the emotion sullen. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sullen stories, after denoising with neutral dialogue baselines, produces the sullen emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sullen vector is projected through the unembedding matrix.

Promoted:
S0.404
😞0.282
0.254
:(0.233
无法0.215
Suppressed:
de-0.539
!-0.276
la-0.263
🤩-0.225
que-0.216