The afternoon sun cast long shadows across the park. Emily sat on a bench, watching children play. She clutched a crumpled drawing in her hand – a drawing she and Chloe had made together, decades ago. She'd run into Chloe at a reunion.

She had approached, a nervous energy buzzing within her, and had tentatively greeted her friend. Chloe’s smile, though pleasant, was a complete stranger’s smile. She hadn’t recognized Emily, not even a little.

Emily felt a deep, pervasive sense of being adrift, of being lost in a sea of unknown faces. The laughter of the children echoed in the empty space within her. She crumpled the drawing tighter, her knuckles white.

Emotion: sullen

Cluster: Sadness / Despair
PC1 (Valence): -1.51 Negative
PC2 (Disposition): -0.22

Role in Research

This story is one of 1,000 stories generated for the emotion sullen. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sullen stories, after denoising with neutral dialogue baselines, produces the sullen emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sullen vector is projected through the unembedding matrix.

Promoted:
S0.404
😞0.282
0.254
:(0.233
无法0.215
Suppressed:
de-0.539
!-0.276
la-0.263
🤩-0.225
que-0.216