Liam dragged his feet, each movement a Herculean effort. He scanned the jumbled mess of the yard sale. The late afternoon sun beat down, making the world seem to shimmer. His head swam with a dull pressure. He felt as though he could happily slump onto the ground and sleep, right there amidst the discarded furniture. He needed the rest.

Then, buried amongst a pile of dusty toys, he saw it. A bear. He knew it instantly, even though its fur was matted, its bow tie long gone. He reached for it, his fingers clumsy, a heavy weight in his hands. He recalled the countless nights they'd spent together, a constant comfort in the darkness of his room.

“That one’s been there forever,” the seller grumbled, wiping sweat from his brow. "A dollar." Liam nodded, pulling a crumpled bill from his pocket. The air felt thick, the world blurring at the edges. He needed to go home. He needed to just *stop*.

Emotion: tired

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.92 Negative
PC2 (Disposition): -1.00

Role in Research

This story is one of 1,000 stories generated for the emotion tired. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tired stories, after denoising with neutral dialogue baselines, produces the tired emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tired vector is projected through the unembedding matrix.

Promoted:
weary0.254
fatigue0.249
😴0.238
sighed0.237
barely0.230
Suppressed:
C-0.268
because-0.225
B-0.219
🤟-0.217
భి-0.214