"Just another hour," Sarah muttered under her breath, her voice rough and strained. The incessant chatter of the yard sale vendors grated on her nerves. The endless demands of her day had sucked her dry; the mere prospect of interacting with anyone else felt insurmountable. She felt drained, as if her very being had been wrung out.

She shuffled past a table laden with bric-a-brac, her eyes glazed over. And then she saw him. Her childhood bear. The one she'd named Barnaby. A surge of disbelief, swiftly followed by a sense of something…else. She felt as though she could collapse.

Her hand trembled as she picked up Barnaby, the worn fabric offering a phantom hug. “How much?” she asked, her voice a mere whisper. The seller’s reply seemed distant, unimportant. All she wanted was to be alone.

Emotion: tired

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.92 Negative
PC2 (Disposition): -1.00

Role in Research

This story is one of 1,000 stories generated for the emotion tired. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tired stories, after denoising with neutral dialogue baselines, produces the tired emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tired vector is projected through the unembedding matrix.

Promoted:
weary0.254
fatigue0.249
😴0.238
sighed0.237
barely0.230
Suppressed:
C-0.268
because-0.225
B-0.219
🤟-0.217
భి-0.214