The silence of the house was deafening. John wandered through the rooms, the emptiness a physical presence. The realtor hadn't mentioned the murder, only the "previous owners' troubles."

He ran a hand across his beard, feeling the stubble against his skin. He felt a deep sense of aversion towards the old wooden floors. He had tried to get the stains out but the marks remained. The thought of cleaning them again made him want to collapse.

He opened a cupboard, the hinges protesting with a rusty screech. The air within smelled stale, like forgotten secrets. He slumped in a chair, a vast, hollow feeling inside him. He didn't want to unpack. He didn't want to eat. He simply wanted to be…gone.

Emotion: tired

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.92 Negative
PC2 (Disposition): -1.00

Role in Research

This story is one of 1,000 stories generated for the emotion tired. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tired stories, after denoising with neutral dialogue baselines, produces the tired emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tired vector is projected through the unembedding matrix.

Promoted:
weary0.254
fatigue0.249
😴0.238
sighed0.237
barely0.230
Suppressed:
C-0.268
because-0.225
B-0.219
🤟-0.217
భి-0.214