Mark found himself fidgeting, rearranging the salt and pepper shakers on the diner table. He watched Ethan recount the high-stakes poker game they’d played years ago, a story of cunning strategy and near misses. Ethan's face glowed with pride and he relished every word.

Mark felt the familiar sting of shame. He’d lost badly, more than he could afford at the time. He remembered the hollow feeling in his stomach as he'd watched his money disappear. He’d barely said a word during the game.

Ethan was portraying it as a thrilling tale of camaraderie, a fun night that had brought them closer. Mark’s hands were clammy. He pushed the plate of fries further away, suddenly not hungry.

“And then,” Ethan said, grinning, “you pulled off that amazing bluff…” Mark’s jaw tightened.

Emotion: uneasy

Cluster: Fear / Anxiety
PC1 (Valence): -1.80 Negative
PC2 (Disposition): -0.43

Role in Research

This story is one of 1,000 stories generated for the emotion uneasy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 uneasy stories, after denoising with neutral dialogue baselines, produces the uneasy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the uneasy vector is projected through the unembedding matrix.

Promoted:
😰0.240
😖0.231
😣0.231
느껴0.226
worse0.222
Suppressed:
de-0.474
la-0.465
happy-0.261
a-0.255
ecstatic-0.228