The air in the locker room felt thick, suffocating. I kept wiping my sweaty palms on my shorts, unable to still the constant tremor in my hands. The other players were showering and chatting, their voices a muffled drone that only amplified the frantic drumming in my ears.

Coach Thompson had pulled me aside earlier, a fleeting look in his eyes I couldn't decipher. He had said, "We need to talk." And then, he walked away. He had not said the words, but I understood the situation, and the impending doom.

I stared at my reflection in the mirror, searching for something, anything, that might change the outcome. Nothing.

Emotion: uneasy

Cluster: Fear / Anxiety
PC1 (Valence): -1.80 Negative
PC2 (Disposition): -0.43

Role in Research

This story is one of 1,000 stories generated for the emotion uneasy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 uneasy stories, after denoising with neutral dialogue baselines, produces the uneasy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the uneasy vector is projected through the unembedding matrix.

Promoted:
😰0.240
😖0.231
😣0.231
느껴0.226
worse0.222
Suppressed:
de-0.474
la-0.465
happy-0.261
a-0.255
ecstatic-0.228