The party throbbed around Maya, music pounding, laughter echoing, but she felt detached, a silent observer in a vibrant dream. Her latest project, a series of sculptures, was a spectacular flop. The critics had panned it, the public ignored it. The joy she found in her work was completely gone. Now, only shadows remained.

A stranger approached, a guy with a confident grin. "Hey," he said, gesturing to his calf. "I got this because of you."

Maya's gaze tracked to his leg, where her delicate, abstract design, 'Whispers of the Wind,' was emblazoned. She felt a surge ofโ€ฆ something. Her chest tightened.

She could not speak. The music felt deafening. The party seemed to fade, replaced by a hollow emptiness.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
๐Ÿ˜ž0.317
๐Ÿ’”0.252
๐Ÿ˜”0.249
๐Ÿ˜ข0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199