"No, it's fine," she said, forcing a smile that felt brittle. Her neighbor, Mrs. Gable, was explaining the design, gesturing excitedly with her hands. A tall, imposing fence. Perfect for privacy, she'd said.

Inside, her chest felt constricted. The thought of losing sight of the expansive sky that was her solace filled her with an unknown dread. It was supposed to be a peaceful evening. The sky was the same colour as the sky during sunsets when she and her partner would talk.

The wind rustled through the leaves of the ancient oak tree in her yard, a sound that usually brought comfort. Now, it only amplified the hollowness inside. She could feel the smile falter.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199