"You're moving to center, Maya," Coach Davis announced, his voice booming across the basketball court. Maya, the team's star point guard, felt a lead weight settle in her gut. She’d spent years perfecting her dribbling, her passing, her court vision. Center? She had never even played the position seriously before.

The ball felt foreign in her hands, the footwork awkward and clunky. She missed the freedom of the point, the thrill of controlling the game. The practices felt like a slow, agonizing crawl. She avoided eye contact with her teammates, her usual bubbly energy replaced with a quiet, almost sullen demeanor. The constant bumping and jostling under the basket left her bruised and battered, both physically and emotionally.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
πŸ’”0.252
πŸ˜”0.249
😒0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199