The porch light flickered, casting long, distorted shadows across the lawn. The card, nestled amongst the usual detritus, felt foreign, a misplaced bright spot in her gray existence. She brought it inside, the cold air raising goosebumps on her arms. It featured a picture of a kitten wearing a party hat. She sank into her threadbare armchair, the cat's vacant gaze mirroring her own. A dull ache began behind her eyes, the world blurring at its edges. She closed her eyes, and the card slipped from her numb fingers to the floor.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199