"Perfect," she'd said. But the words tasted like ash. Sarah hated that she was here. The new house, tucked away in the countryside, was a physical manifestation of a life that felt wrong. The expansive gardens and sun-drenched rooms did nothing to lift the constant burden she carried. While looking for storage space in the attic, Sarah found a loose brick near the chimney. She tugged at it, and it came away easily.

Behind it, a small opening revealed a hidden room. Inside, a collection of intricately carved wooden animals stood frozen in time. Each one seemed to stare at her with an unsettling intensity. A deep well of sorrow unexpectedly welled up within her. She slowly reached out, her fingers tracing the smooth contours of a wooden swan.

She sank to the floor, the world around her blurring.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199