The house felt oppressive. The air was heavy, the silence deafening. Ethan had agreed to the move, but the constant feeling of wrongness had been eating at him since they unpacked. While cleaning the cluttered garage, he noticed an irregularity in the brickwork behind the shelving unit. One brick seemed to be slightly loose. He pried it out, and the whole wall behind it gave way.

He found himself looking into a cramped room. It was starkly empty, except for a single, unadorned wooden chair. He stood there for a long time, the silence pressing in on him. He felt a profound sense of loss, a gnawing ache he couldn't name. He just stared at the chair.

He ran a hand over his face. He felt hollow, empty.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199