"Twenty years, huh?" Mark muttered, the words barely audible. He clutched the invitation, the paper crinkling in his sweaty palm. He stood in the doorway of his garage, the scent of motor oil and sawdust a familiar comfort that couldn't quite mask the disquiet that settled over him. He felt the weight of his unfulfilled ambitions, the dreams he'd left behind in the small-town life he’d always loathed.

He gazed out at the overgrown lawn, a testament to his neglect. His wife had been nagging him to cut it, but he just hadn’t. He didn't want to. Each failed attempt at success left him feeling less and less like getting out there and working. Mark crumpled the invitation in his hand, a sharp, bitter laugh escaping his lips. He tossed the invitation onto a pile of old newspapers, and turned back into the garage.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
πŸ’”0.252
πŸ˜”0.249
😒0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199