The tremor in Liam’s hands was so pronounced he had to grip the steering wheel with white knuckles. He hadn't slept a wink, replaying a childhood memory on a loop: his mother, humming, baking apple pie in the kitchen, the scent of cinnamon and warm apples filling the house.

He swallowed hard. The street looked different, narrower. The familiar houses seemed to have shrunk, their colors faded. He'd never truly processed the loss of his parents, the void that had opened up in his life. Now, the house, the physical embodiment of those memories, was also disappearing.

He wanted to scream, to run. Instead, he just sat there, paralyzed. He felt a tear trickle down his cheek. He hadn't cried in years.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
πŸ’”0.252
πŸ˜”0.249
😒0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199