The insistent buzzing of the doorbell was the catalyst. It was always the doorbell. And it was always Buster. Sarah sighed, the sound a soft, defeated exhale. She'd been trying to paint, hoping to find some solace in the clean lines and bright colors.

She pulled the door open, the smile she forced feeling brittle on her face. "Morning, Mrs. Henderson," she greeted the neighbor with a strained pleasantness. "Buster's out again, I see."

Mrs. Henderson beamed, completely oblivious. Sarah simply nodded and bent down to put Buster in her yard.

As she walked back inside, she stopped, staring at the canvas. The colors seemed dull, the brush heavy in her hand. Painting felt harder than ever.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199