The vibrant, almost gaudy, colors of the freshly painted fence were supposed to cheer him up. Instead, they just felt garish. John watched from his porch as Buster trotted through the newly erected barrier. He hated the dog.

He took a shaky breath. His hand clenched into a fist. He was supposed to be happy. He was supposed to be enjoying his life.

He closed his eyes. Why couldn't everything just *stay* where it was supposed to be? He opened them again, the brightness making them water. He stared at the dog, and his chest felt like a brick.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199