The museum’s polished floors reflected the artificial light, mirroring the hollowness inside Clara. She had arranged this carefully, hoping to rekindle the past with her former best friend, Amelia. They’d spent countless hours at this museum. Now, Amelia glanced at the exhibits with detached curiosity.

Clara pointed to a painting. "Do you remember when...?" she began, but Amelia interrupted. "I'm really sorry, I don't remember."

Each word felt like a physical blow. The colors of the paintings seemed muted, the exhibits meaningless. She just wanted to crawl into a hole.

She found herself gripping her purse so tightly her knuckles were white.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199