The neon glow of the arcade games flickered across Leo's face, casting dancing shadows. The air buzzed with the electronic clamor of the games. Heโ€™d come here, hoping the familiar setting would trigger something in Chris's memory. Chris seemed unconcerned, however.

โ€œRemember Space Invaders?" Leo asked. "We used to spend every summer day here." Chris shook his head, smiling politely. "Sorry, doesn't sound familiar."

Leo felt a sharp pang of something. The bright lights seemed to hurt his eyes. He slowly moved towards the exit, his shoulders slumped. The sounds of the arcade were a wall of noise he couldn't penetrate.

He had the sudden urge to run.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
๐Ÿ˜ž0.317
๐Ÿ’”0.252
๐Ÿ˜”0.249
๐Ÿ˜ข0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199