The air was thick with the scent of freshly cut grass, a smell that usually brought him comfort. Not today. Johnโ€™s jaw clenched as he approached the house, the house heโ€™d inherited from his grandmother. He'd never liked it, but the tree. The tree he planted as a child. That was different.

The grass was pristine, manicured. A new patio. A swimming pool. All the changes screamed a kind of cold efficiency that grated on him. He found his tree, or rather, the absence of it, in a corner of the lawn.

The sight of the bare earth, where the sturdy old willow had stood, punched the air from his lungs. The world tilted. A sudden, sharp pain flared in his chest, and he grasped at the empty space as if trying to hold onto something heโ€™d lost.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
๐Ÿ˜ž0.317
๐Ÿ’”0.252
๐Ÿ˜”0.249
๐Ÿ˜ข0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199