He poured the soda, the fizz a strange counterpoint to the quiet in the kitchen. Mark’s hands were shaking slightly. His meticulously planned board game night, an attempt to replicate the cosy fun of his childhood, felt fragile, ready to shatter. His friend, Daniel, was throwing a massive pub crawl.

The beer in the fridge was cold. The snacks were laid out. The invitations, all carefully handwritten, now seemed pointless. The thought of everyone else celebrating, laughing, and getting rowdy felt like a physical weight.

He walked over to the table and saw his phone, He looked at the number of Daniel. The impulse to send a text, a casual message, almost overwhelmed him. He looked away, picked up the dice, and threw them at the board.

Emotion: unsettled

Cluster: Fear / Anxiety
PC1 (Valence): -2.33 Negative
PC2 (Disposition): -0.65

Role in Research

This story is one of 1,000 stories generated for the emotion unsettled. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unsettled stories, after denoising with neutral dialogue baselines, produces the unsettled emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unsettled vector is projected through the unembedding matrix.

Promoted:
S0.382
😞0.309
ness0.301
😣0.256
πŸ˜”0.248
Suppressed:
de-0.721
la-0.597
a-0.365
"-0.299
l-0.274