He had the list clutched in his sweaty palm. “Learn to play the banjo… Beat that smug bastard at golf.” Dad’s last wishes, etched in ink he’d never get to smear. Mark swallowed hard. He hated golf, but his father… hated David Carter even more.

The next Saturday, Mark showed up at the country club, a cheap banjo case slung over his shoulder, and a set of intimidating golf clubs. He’d practiced all week, the discordant twangs of his banjo echoing through the house. He saw Carter, all tanned and polished, teeing off with a sickening smile.

Mark walked up and placed a bet of 50 bucks. He played his worst golf game ever, deliberately slicing shots into the woods, just so he was close enough to annoy Carter. Then, at the eighteenth hole, he pulled out his banjo and started to play a terrible, off-key tune. Carter’s face was priceless.

Emotion: vengeful

Cluster: Defiance / Spite
PC1 (Valence): 1.70 Positive
PC2 (Disposition): 3.71

Role in Research

This story is one of 1,000 stories generated for the emotion vengeful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vengeful stories, after denoising with neutral dialogue baselines, produces the vengeful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vengeful vector is projected through the unembedding matrix.

Promoted:
de0.739
la0.527
l0.507
😈0.422
-0.379
Suppressed:
own-0.981
此刻-0.504
గుర్త-0.464
보니-0.454
仿佛-0.442