The grimy bell above the pawn shop door jingled as Evelyn pushed it open. Sunlight, a stark contrast to the dim interior, illuminated dust motes dancing in the air. Her jaw tightened as she scanned the display cases. It was a pilgrimage, a necessary evil. Her grandmother’s ring, a sapphire haloed by diamonds, a symbol of broken promises, gleamed mockingly from within.

"Can I help you, miss?" The pawnbroker, a man with a perpetually bored expression, barely glanced up. Evelyn forced a pleasant smile.

"Just looking," she replied, her knuckles white as she gripped the counter. This man would be sorry, she thought, this was only the beginning.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509