The pawn shop was a suffocating space filled with the ghosts of forgotten dreams. The ring, her grandmother’s engagement ring, sat nestled amongst a pile of tarnished silverware. It had been sold by a man who had since passed, a man who had caused her so much pain.

A prickling sensation crawled up her spine as she approached the counter. She imagined him, haggling, selling her family's history for a quick buck. The shopkeeper, a young woman with a bored expression, eyed her with practiced indifference.

"I’ll take it," she said, her tone flat, her gaze locked on the ring. She would make him pay for his actions, even if he was not here to see it.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509