The notification popped up on Amelia’s screen, a familiar face staring back. Mark Henderson. Middle school. She remembered the skinned knees, the stolen lunch money, the whispered insults. A slow smile spread across her lips.

Amelia clicked the “Confirm” button. Instantly, she dove into Mark’s profile. He’d apparently become a landscape architect. Interesting. She’d always loved her garden. She considered a scathing review of his business page, then thought better of it. A more subtle approach was needed.

Later that week, she sent a casual email. "Hey Mark! Remember me? Saw you're in the landscaping game. Our backyard could use some work. Free consultation sometime?"

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509