The worn fabric of the bear triggered a flood of memories. "I'll take him," Leo said, his voice husky. The seller, a young man who looked like he'd rather be anywhere else, seemed uninterested. Leo remembered his uncle's cruelty, the taunts, the dismissal. He'd lost the bear during one of their infamous games of hide and seek.

He would hide the bear, now. He would keep it. He would use it. He would use it to bring his uncle the same sorrow that he had experienced so long ago. The thought filled him with a strange, intoxicating energy. The seller told him the price. Leo paid and left, feeling as though the world had become tilted on its axis.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509