The sight of the bear stopped Richard in his tracks. He stared at it, frozen. It was *his*, the one he'd lost during his parents' divorce. Now, his stepmother, the woman who had replaced his mother, was selling it. He felt his hands clench into fists.

He wanted to scream, to lash out, but he held it back. He would play the game. "I'm interested in the bear," he said, his voice carefully controlled. He paid the price, a small sum, a mere pittance for the years of pain. He would make the woman pay, every single day. The bear would serve as a constant reminder of everything she took.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509