He gripped the steering wheel, knuckles white, as he watched Maria leave the building, her head held high. A sneer twisted his lips. She had played the game, that much was true, and he had foolishly held back.

He made a sudden U-turn, heading towards the local coffee shop. The next morning, he made a point of being the first one in the office, and changed her regular order at the coffee shop to something she hated. He smiled to himself as he did it.

The next few days would be a careful dance, a series of subtle maneuvers. He’d make sure she’d never know how badly he wanted what she wanted. He'd make sure her work was challenged, and the people around her, questioned.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509