The hospital room felt heavy, the air thick with unspoken tensions. Two beds, two strangers, both cursed with the same bizarre affliction. The other patient, a nervous young man named David, looked at him with a desperate hope.

“Maybe, if we work together…” David started, his voice barely a whisper. He cut him off. He didn’t want to work together. He had his own plans.

"I've been dealing with this a long time," he said, his voice flat. "I know how this goes." He could see the fear in David's eyes, the way his hands trembled. "Why don't you start by taking my advice? I know a few things..." He smiled, and with a wink, he said, "It helps to go it alone."

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509