The diagnosis was a bomb that detonated in her life, shattering her carefully constructed world. Then, she met him, Mark. Another person with the condition. It made her feel like this life was just a game, and he was a fellow player.

He was calm, collected, seemingly unfazed by their shared fate. She, on the other hand, was frantic, searching for solutions, clinging to hope. He watched her, his expression a mask. She saw the relief, maybe the joy, on his face.

"Don't worry," he said smoothly, "I know what we can do." She leaned forward, eager to hear his plan. He smiled, and in a low voice, he said, "Why don't you tell me all the things you are planning? I could use some good ideas." She'd be giving him all the help he would need.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509