The email from Sarah arrived at precisely 10:00 AM. "Can’t make your party, unfortunately," it read. "Something came up." Mark reread it, his throat suddenly dry. He'd poured his heart into organizing a board game night, meticulously curating a selection of his favorites. Sarah was the one person he’d truly hoped would be there.

He wandered into the kitchen, the sunlight hitting the empty space with a harshness that made his eyes sting. His own apartment suddenly felt cold and vast. He’d ordered a cake, a ridiculous, oversized creation with his name spelled out in elaborate icing. Now, it just felt like a monument to his loneliness.

He slumped onto the sofa, the colorful board game boxes mocking him with their promises of fun. He picked up his phone, stared at it, and then set it back down. He was stuck.

Emotion: vulnerable

Cluster: Fear / Anxiety
PC1 (Valence): -2.07 Negative
PC2 (Disposition): -0.69

Role in Research

This story is one of 1,000 stories generated for the emotion vulnerable. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vulnerable stories, after denoising with neutral dialogue baselines, produces the vulnerable emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vulnerable vector is projected through the unembedding matrix.

Promoted:
S0.327
ness0.319
😞0.299
😔0.277
😣0.258
Suppressed:
de-0.567
la-0.488
l-0.271
(!)-0.267
(!)-0.257