"No way," murmured Maya to herself, staring at the screen. The names scrolled, and each name was a blow. Her heart hammered against her ribs, a frantic rhythm against the quiet click of the keyboards in the computer lab. She had trained all summer, she had given up parties and friends. Her coach, Coach Ramirez, had been so sure.

The names of the players selected for the e-sports team were displayed, Maya's name absent. She had always excelled at the game, her reflexes lightning-fast, her strategies unmatched. She felt as though the very air had become thick and heavy.

She pressed her palm to the cold glass of the computer screen, the image of the game a vibrant, mocking reminder. The other players cheered, unaware of the turmoil she was feeling.

She stood abruptly, the chair scraping loudly against the floor. Every sound was magnified. She knew she had to get out of there.

Emotion: awestruck

Cluster: Surprise / Confusion
PC1 (Valence): -0.17 Negative
PC2 (Disposition): -1.20

Role in Research

This story is one of 1,000 stories generated for the emotion awestruck. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 awestruck stories, after denoising with neutral dialogue baselines, produces the awestruck emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the awestruck vector is projected through the unembedding matrix.

Promoted:
L0.271
suddenly0.260
stranger0.252
plötzlich0.246
wonder0.242
Suppressed:
la-0.450
-0.350
K-0.319
rest-0.248
싶은-0.238