The social media alert seemed to thrum with a sinister energy. It was from Brian, the leader of a group of kids who'd made a game of tormenting him. He’d spent years trying to forget the humiliation.

He lived in a small, cramped studio apartment, filled with stacks of old newspapers he kept, just in case. He was perpetually broke. He'd been fired from multiple jobs. His life was a series of missed opportunities and quiet failures.

He felt a compulsion to respond, to acknowledge the message. He knew he'd do it. He didn't know why, but he knew he would. It was as if he was waiting for a signal, a directive, from someone, anyone, to tell him what to do next.

Emotion: dependent

Cluster: Shame / Guilt
PC1 (Valence): -1.05 Negative
PC2 (Disposition): 0.69

Role in Research

This story is one of 1,000 stories generated for the emotion dependent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 dependent stories, after denoising with neutral dialogue baselines, produces the dependent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the dependent vector is projected through the unembedding matrix.

Promoted:
de0.489
缺乏0.395
even0.310
either0.301
'0.297
Suppressed:
笑道-0.309
不久-0.293
一脸-0.263
затем-0.263
庆祝-0.258