The air conditioning hummed weakly, struggling to combat the summer heat. Inside the pawn shop, it was like stepping into a mausoleum for forgotten dreams. The dim lighting didn't help. He took a long, slow breath as he entered.

He found it quickly. The emerald. His grandmother’s emerald ring, the one she always wore. He stared at it, the green stone a vibrant splash of color against the drab surroundings. He felt a deep, profound sense of… well, something he couldn't name. A mix of revulsion and pity.

“How much?” he asked the proprietor, who was polishing a tarnished silver spoon. He hoped the answer was high. Very high. He wanted it over with as quickly as possible.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242