The grimy windows of the pawn shop did little to filter out the harsh sunlight. He hated the glare, the way it highlighted the dust motes dancing in the air. He felt a prickling sensation on his skin, a feeling that ran down his spine.

The ring. Of course, it was in the "fine jewelry" section. A cruel joke. He recognised the distinctive setting immediately, like a brand etched into his memory. His grandmother, always so concerned with appearances.

He barely glanced at the price tag. He just wanted to leave this place, to escape the oppressive atmosphere, the palpable sense of decay. He gestured towards the ring and waited. The shop owner, a man with a perpetual smirk, took his time. He didn't blink.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242