He glared at the collection of cheap trinkets, the sad-looking mismatched plates, the chipped garden gnome. A festering pile of other people’s castoffs. He’d only come along to humor his wife. Then, wedged between a tarnished gravy boat and a broken radio, he saw it. The bear. He knew that stitched button-eye stare instantly.

"How much?" he asked, his voice tight. The elderly man running the sale squinted, his face crinkling like a dried apple.

“Five bucks. Good bear, that one.”

He almost choked. Five *dollars* for that… *thing*? He dug the money out of his pocket, the bills feeling heavy, almost burdensome. He snatched the bear, ignoring the old man’s attempts at conversation, and stalked away. He couldn't shake the unwelcome shiver that ran down his spine. The bear’s presence felt… wrong.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242