The sun beat down on the dusty lawn, and the aroma of stale coffee and desperation hung heavy in the air. This was her Saturday morning ritual – browsing garage sales, hoping to unearth some hidden treasure. Usually, it was a waste of time. Then, amongst a pile of gaudy ceramic figurines and broken children's toys, she saw it. A threadbare, faded brown teddy bear. Her bear.

Her hands clenched into fists, the nails digging into her palms. She barely repressed the urge to kick over the rickety table. She forced herself to speak, her voice flat. "How much for the… bear?"

The woman, a stout figure in a stained apron, pointed with a calloused finger. “Fifty cents. He’s seen better days, bless his heart.”

Fifty cents. She wanted to scream. She practically threw the coins onto the table, grabbing the bear and hurrying away. She’d burn it. That’s what she’d do.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242