The relentless sun felt like a personal affront. Each item on display was an insult – the chipped teacups, the mismatched silverware, the faded curtains. He scanned the scene with a palpable weariness. Then, nestled amongst a pile of discarded children's books, he saw it. The bear.

His stomach lurched. He hadn’t thought about that bear, not in years. He felt a familiar tightening in his chest.

"How much?" he asked, his tone clipped. The woman, whose face was obscured by a wide-brimmed hat, simply shrugged.

"Make me an offer."

He peeled a five-dollar bill from his wallet and slammed it onto the table. The woman’s eyebrows lifted in surprise. He grabbed the bear and walked away without another word. The plush fur felt strangely heavy in his hands.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242