The air was thick with the scent of mildew and regret. She hated these things, these rituals of cheap sales and unwanted objects. Everything was second-hand, just like… well, everything. Then, she saw the bear.

It sat on a table laden with children's paraphernalia, looking sad and pathetic. His fingers curled in a tight fist, and she had to resist the impulse to ball them tighter.

"How much?" she demanded, her voice sharp. The teenager running the sale, all awkward limbs and vacant eyes, shrugged.

"A quarter."

A quarter. She fumbled in her pocket and tossed the coin onto the table. Then, she turned her back on the entire spectacle, the bear clutched tightly in her arms, and walked away. A faint headache began to throb behind her eyes.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242