He loathed the entire concept of yard sales. The forced smiles, the haggling, the unspoken stories of broken dreams and abandoned possessions. He just wanted to get this over with quickly. Then he saw it. The bear.

It was lying face down amongst a pile of discarded baby clothes, looking remarkably worse for wear. He was suddenly aware of a strange prickling sensation on the back of his neck.

"What's the price on that… bear?" he asked, his voice strained. The woman, whose eyes were concealed behind oversized sunglasses, leaned forward.

"A dollar. He's seen better days, poor thing."

He paid, and then, as quickly as he could, retreated. The world felt suddenly too loud, too bright.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242