The chipped paint, the faded furniture, the entire aura of desperation… it all made her want to vomit. She hated the entire concept of rummaging through other people's unwanted belongings. Then, there it was. The bear.

It lay nestled amongst a collection of chipped mugs and dusty board games. A wave of nausea hit her as she recognized the faded patch on its ear. She forced herself to approach the table, her steps reluctant.

"How much for the… bear?" she asked, her voice tight with a suppressed fury. The man running the sale, his face etched with wrinkles, glanced at her with a hint of confusion.

"Fifty cents. He's got a story, that one."

She slammed the coins onto the table, grabbed the bear, and fled, the bear's presence an unwelcome burden.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242