The air was thick with the smell of old hot dogs and cheap perfume. This garage sale was as depressing as all the others. He’d come out to find a particular tool, something he'd been looking for for ages, and he'd found nothing but trash. Then, he saw it. The bear.

It sat perched precariously on a pile of broken toys, its button eyes staring blankly ahead. He felt his jaw clench.

"How much for that… bear?" he asked, the words barely audible. The teenager running the sale, engrossed in a video game on his phone, barely glanced up.

"A quarter. Take it or leave it."

He paid, but as he clutched the bear, he felt a strange sense of unease. He wanted to throw it away, to destroy it, to erase the memory of its existence.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242