The first thing I noticed was the smell – a combination of dust, mothballs, and what I could only describe as “old sadness.” I grimaced. The previous tenants, the Fletchers, had truly outdone themselves in the realm of neglect.

A collection of dusty board games, some with missing pieces, were strewn across the floor. I picked up a battered copy of Monopoly. The dice were gone. I dropped it back into the pile with a resounding thud.

My fingers drummed against my leg. I spotted a tarnished silver locket and held it briefly, glancing at the empty room. What had they been thinking, to just abandon these items?

A wave of irritation washed over me. I wanted to scream. I wanted to just burn the place down. "Ugh," I finally said to the empty room.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242