It was the noise that got to her first. A constant, insistent percussion that rattled the windows and seeped into her bones. Then the dust, a fine, gritty powder that coated everything. She felt off-kilter, like she was walking on a tilted surface.

She wandered through her apartment, touching things, trying to find a point of reference. Her books. Her photographs. Her comfortable chair. But nothing seemed to offer the stability she craved. It was like she was in a dream.

She looked out the window. The transformation next door was unsettling. The once-familiar house was now a site of controlled chaos. She felt an overwhelming need to escape, but also a strange compulsion to stay and observe. The world felt out of kilter.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302