The fluorescent lights of the pawn shop hummed, blurring at the edges. Amelia blinked, the harsh glare stinging her eyes. She’d been wandering for hours, or maybe days; time felt like a liquid, constantly shifting. Everything felt out of sync. She focused on the glass counter, a kaleidoscope of glittering objects. Her gaze snagged on a familiar sparkle. A delicate filigree ring, the gold tarnished slightly. It couldn’t be.

Her breath hitched. She reached for the ring, her hand trembling. The shopkeeper, a man with a perpetually bored expression, watched her. She stammered, “Excuse me… could I… look at this?” Her voice sounded distant, as if coming from another room.

He slid the case open, the sound echoing strangely in the sudden quiet. She picked up the ring, her fingers tracing the intricate patterns. A wave of nausea washed over her. The setting, a tiny, chipped sapphire, was unmistakable. It was Grandma Elsie’s. How could it be here?

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302