The world felt muted, like she was submerged in water. Sarah pushed open the door of the pawn shop, the bell above it clanging a discordant note. Each sound seemed to reverberate through her skull. She didn’t know how she’d gotten here, or why. The shop's cluttered interior swam before her eyes.

She shuffled past rows of dusty guitars and tarnished silverware, the air thick with the smell of old metal. Then, tucked away in a velvet-lined display case, she saw it. The ring. Her grandmother's engagement ring. It was impossible, wasn't it? Her legs gave a slight wobble.

A woman with too much makeup and a bored expression approached, and asked if she needed help. Sarah could only manage a raspy "That ring…" Her voice trailed off. She felt a cold sweat prickling at her skin. What was she doing here? What *was* happening?

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302