The sun felt like a spotlight on her, baking the back of her neck. She couldn’t remember the last time she’d eaten. The pawn shop's cool interior offered a momentary reprieve. Inside, the world seemed to tilt. Every object was a stranger, a puzzle she couldn’t solve.

She scanned the display cases, her head throbbing. Then, a flash of something familiar. A glint of gold, a flash of a stone. She stopped, her feet suddenly anchored to the floor. The ring. Her throat closed. The air seemed heavy, pressing down on her.

Her vision swam. She reached out a hand, fingers clumsy, to point at the ring. "Is...is that..." she started, and then the words evaporated in her throat. Her heart hammered against her ribs, a frantic drumbeat in the sudden silence.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302