He was adrift, bobbing in a sea of forgotten memories. The pawn shop’s doorway yawned open before him, an invitation. The interior was a jumble, a chaotic collection of lives and stories. He felt like he was standing at the edge of something.

He stumbled towards the jewelry counter, drawn by a magnetic pull. His gaze fixed on a small, glittering object. It was wrong. It shouldn't be here. The ring was a relic, a piece of his family history. A shiver ran down his spine.

He felt disconnected, like watching a movie of his own life. "How…" he began, but the question died in his throat. He felt a deep, unsettling confusion; a feeling he couldn’t place. He was in a dream, wasn't he?

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302