The world seemed to vibrate with an unseen energy. She felt disconnected from her own body, as if observing it from a distance. The pawn shop was a blur of colors and sounds, a cacophony that assaulted her senses. She felt a desperate need to find something, anything, to anchor her to reality.

Her eyes landed on the ring, a bright spark amongst the clutter. The familiar shape, the intricate design, the way the light caught the facets of the central stone. It was her grandmother's. She felt a wave of nausea, her stomach churning.

She stumbled back, knocking against a display case. The shopkeeper, a man with a greasy ponytail, frowned at her. She felt like she was trapped in a funhouse, everything distorted, nothing making sense.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302