The city’s relentless hum faded as she entered the pawn shop, the air inside strangely still. She felt a lightness, as if unmoored from the earth, and an inability to focus. Each step felt like an effort.

Her eyes drifted across the rows of items, but nothing registered. Then, a shimmer. The ring, sitting there, as if waiting for her. Her legs felt weak. Her breath came in short gasps. The feeling she got was similar to standing at the edge of a cliff.

She pointed to the ring, but her finger shook too much. A wave of dizziness swept over her, and she felt herself losing her balance. The shopkeeper's voice, asking if she was alright, seemed miles away.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302